Core mechanics: Harvey as a virtual pet
The game frames itself as caretaking, which is exactly what makes it uncomfortable. Four things matter:
- Feed — keep the food bar high. Letting it hit zero puts you on the Dead Ending path.
- Play — run the minigames to raise his mood.
- Monitor — watch for signs he is becoming self-aware.
- Decide — allow the truth through, or keep him ignorant.
You raise Harvey's mood by playing mini-versions of BLOODMONEY! — torture simulators. You are doing to his simulation what players did to him. The game is fully aware of this.
The 7-day structure
- Day 1 — the simulation begins. Establish the care routine: feed him, keep his mood up.
- Day 2 — Toby asks his mother, "When is daddy coming back?" The first real gut-punch.
- Days 3–5 — Harvey's condition deteriorates. Keep feeding him. This is where neglect quietly becomes the Dead Ending.
- Day 6 — nightmares and buried memories surface. Harvey starts noticing things.
- Day 7 — the truth is revealed and the final confrontation plays out.
Conversations that matter
Dialogue is not filler here. The choices that carry weight:
- How you respond to Eun-Mi's questions
- Whether you comfort or challenge Harvey
- Your reaction to Toby's innocence
- Choosing empathy over logic, or the reverse
- Preparing for the final decision
Reaching the True Ending
The canonical ending needs consistent care across the whole week:
- Keep the food bar high throughout
- Maintain mood with the minigames
- Progress normally through all seven days
- Take proper care of him right up to Day 7
Get this right and Harvey works out the truth on Day 7, breaks through the screen, reaches a command prompt, and deletes himself — exposing Eun-Mi as he goes. Full ending conditions here.
Tips for a first playthrough
- Play BLOODMONEY! 1 first — the reveal depends on it
- Do not rush. Read all the dialogue.
- Your choices genuinely matter
- There is no "winning" — only choosing
- Click everything; hidden content is easy to miss