Master both BLOODMONEY! games with comprehensive walkthroughs, ending guides, and achievement tips.
Full write-ups for each topic. The overview below covers everything in brief.
Every ending in both games with exact trigger conditions, side by side.
The honest answer for BM2, and how BM1's real good ending works.
Day-by-day structure, care mechanics and the conversations that matter.
Whack-a-Harvey and the rest — how the mood mechanic actually works.
Harvey's audio log, Eun-Mi's research notes and other missable content.
Clicking mechanics, money milestones and how Harvey's dialogue shifts.
Good, Neutral and Bad, with the exact conditions for each.
All seven tools, what they cost, and what each does to Harvey.
All twelve achievements across both games and how to unlock them.
Official PC builds, Android APK, file sizes and system requirements.
Recommended Play Order: Play BLOODMONEY! 1 first, then BLOODMONEY! 2 (Human Expenditure Program)
Story Timeline: BLOODMONEY! 2 is a narrative prequel that explains the backstory of the first game. The events of BM2 lead to Harvey's situation in BM1. The games are connected through story, not through save imports or choice transfers.
You're $25,000 in debt. Harvey offers himself for torture - $1 per click. Your goal: reach $25,000.
Simple clicking hides complex moral weight:
Critical moments that define your playthrough:
Three possible outcomes:
Note: These endings are independent. BM2 explains the backstory, not the consequences.
$100
Moral Impact: Low - Tickling, mild discomfort
Harvey's reaction: "That tickles..."
$500
Moral Impact: Medium - Sharp pain, distress begins
Harvey's reaction: "Ow! That hurts!"
$1,500
Moral Impact: High - Blunt trauma, begging starts
Harvey's reaction: "Please... stop..."
$3,000
Moral Impact: Very High - Cutting, severe pain
Harvey's reaction: "Why are you doing this?!"
$6,000
Moral Impact: Extreme - Burning, screaming agony
Harvey's reaction: "PLEASE! I'M BEGGING YOU!"
$10,000
Moral Impact: Critical - Stabbing, near breaking point
Harvey's reaction: "I have a family..."
$20,000
Moral Impact: ULTIMATE - Instant death
Harvey's reaction: Final words... then silence
⚠️ Unlocks BAD ENDING
The tools interface - Each purchase makes earning faster, but at what cost?
Each day reveals more truth as you care for Harvey:
Dialogue choices that matter:
Secret content to discover:
Care for Harvey like a virtual pet:
Play these mini-versions of BLOODMONEY! to earn money while torturing Harvey's simulation. Each game increases mood but damages his psyche.
Classic whack-a-mole style game. Hit Harvey as he pops up for money. Fast-paced and brutal.
Multiple torture simulators available. Each one feeds players' desire for entertainment while Harvey suffers. The irony: you're doing to Harvey what the real players did.
Beginning the experiment
"Let's go to work" - Daily routine
Human Expenditure Program has two endings based on how you care for Harvey. Both are tragic in their own way.
The canonical ending - Harvey awakens to the truth
Impact: The truth destroys everything - Harvey chooses his own end over being Eun-Mi's prisoner
Neglect leads to Harvey's death
Impact: Cruelty through neglect - Harvey dies ignorant of his fate, never getting answers
Note: According to the official wiki, a "good ending" is yet to be released. Currently, both available endings are tragic - either Harvey discovers the horrifying truth and deletes himself, or he dies from neglect never knowing what happened to him.
Track your progress through both games with these achievements. Each represents a milestone in your journey through Harvey's story.
Begin Harvey's torture in BM1
Reach $25,000 in BLOODMONEY! 1
Get Good Ending - stop before the goal
Get Bad Ending - use the gun in BM1
Reach True Ending in BM2
Reach Dead Ending in BM2
Find Harvey's hidden audio log
Discover all Toby content
See both endings in BM2
Unlock all other achievements
Understand Eun-Mi's true purpose
See all three endings in BM1